Robot Robot
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Posted - 2009.05.08 16:09:00 -
[1]
I've only been playing for a few months, and my top three have already been mentioned by a number of people, but i'll add to the chorus line. The first two both have to do with increasing variation in T1 fittings that people actually fly.
1) Rebalance named/un-named t1 modules. Particularly, I think there should be a more or less steady progression from low-fitting-requirements/low-power to high-fitting-requirements/high-power with the base T1 module somewhere in between.
Taking Standard Launchers as an example, if the Meta 0 launcher requires 25 cpu with a Duration of 15, then maybe Meta 1 could require 23 CPU with Duration 16, Meta 2 could be CPU 20/Dur 16, Meta 3 could be CPU 26/Dur 13.5 and Meta 4 could be CPU 28/Dur 12.
Suddenly there would be situations in which any of them could be useful depending on your fitting requirements and the T1 standard becomes a solid middle-of-the-road module. Meta 4 will almost certainly still be the most coveted and thus most expensive (as evidenced by Gyrostabilizer prices, where this model is mostly already followed), but they won't completely obsolete the other flavours of the module.
Combining this with a simultaneous elimination of T1 standard gear from NPC drop tables, as has been suggested many times elsewhere, would also result in a huge buff to T1 manufacturing.
2) Rebalance of T1 ships. The tier system is a little silly. Everyone can fly tier 3 frigates by their second day and that leaves a bunch of ships that there is no real reason to ever fly. Taking minmatar as an example:
Burst: Has a role, i guess. Probe: Astrometrics frigates are fine Vigil: Would maybe be okay if target painters were better. Slasher: This is the problem. Why would anyone fly this ship? Breacher: Tier 3 but ditto. Rifter: Is fine.
So we have six frigates, three of which are direct combat ships, but only one of which anyone would ever use after their first day. Slasher and Breacher both need to be buffed to be competitive with the rifter, albeit in different roles. With the Slasher, it might be as simple as giving it a third turret mount and a slight boost to base velocity. The Breacher is a more complicated beast, but I'm sure something can be done.
The situation is just as bad with cruisers and, though i don't fly battleships, i suspect it exists there as well.
Basically, both of these suggestions amount to moving away from the idea of having anything in the game that is flat out better in every way than something else designed for the same task.
and for a third wish: Fix the major known bugs with the scanning interface that were introduced with apocrypha 1.1 (huge lag when probes are moving, unusably opaque and busy scanning bubble, probe moving widgets only appear about half the time and you have to deactivate and reactivate the probe to get them back, filters don't work, when three probes overlap a hit only one dot appears on screen instead of two)
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